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The visual engine for point and click adventures

Create the adventure you imagine.

Create your own adventure with a visual editor for scenes, dialogue and puzzles. Bring artwork, characters and inventory items together to build your game.

No programming experience needed to get started.

Made with Visionaire StudioNeyyah · Defy Reality Entertainment ↗

Behind these adventures

Discover the games
DeponiaMindlockThe Whispered WorldMemoriaNeyyah

Inside the editor

This is how your adventure takes shape.

Design scenes, define interactions and animate your characters. These screenshots show the editor during development of The Mystery of Oak Island.

Scenes & objects
Visionaire Studio EditorView full size

Scenes & objectsPlace objects in your scene and define their interaction areas. Manage conditions and object properties alongside your artwork.

Screenshots show the editor with a German interface.

Built around adventure games

Everything for scenes, dialogue and puzzles.

Spend your time on the story, puzzles and artwork. The engine provides the systems an adventure needs.

01

Scenes, inventory & puzzles

Connect interactive objects, inventory items, actions and conditions to create your game’s puzzles.

02

Characters, dialogue & voice acting

Build conversations with choices. Combine character animations, dialogue text and voice recordings.

03

Game logic without coding. Lua for more possibilities.

Use visual actions for your game logic. Add Lua when you need individual systems or custom behaviour.

From development to release

Your game. On many platforms.

Publish your game for Windows, macOS and Linux. With the appropriate distribution license, you can also reach mobile devices and consoles.

Commercial distribution rights apply to one game and the platforms covered by your chosen license.

Pricing & licenses
Windows / macOS / Linux
HTML5 / iOS / Android
Nintendo Switch / Xbox / PlayStation

Supported platforms depend on the license and exporter requirements. Console releases also require the relevant platform approvals.

DEVELOPER VOICES 

What developers say about Visionaire.

 

"Visionaire is our Engine"

Visionaire Studio enabled us to create adventure games very efficiently so that we can save a lot of time and money. We have already created more than 10 games with the visionaire tool and it is a big part of our company success.

Carsten Fichtelmann,

CEO of daedalic Entertainment

        
 

"Simple and easy to use!"

Being an artist, Visionaire was the perfect starting tool to create my game "Paradigm" without any prior programming experience. It is simple and easy to use.

Jacob Janerka,

Indie Developer 

    
 

"A fantastic tool!"

Visionaire Studio allowed me to focus on my art and stories rather than spending the time learning code, while still producing fun interactive adventure games. Visionaire is just a fantastic tool that helps you develop games with ease.

Glen Fernandez,

Indie Developer

     
 

"From Idea to Game – No Coding Required!"

As someone with no prior experience in game development I wasn't sure which game engine to choose, and tried a couple before discovering Visionaire Studio. Its intuitive interface immediately appealed to me, and the fact that it doesn’t require any scripting knowledge allowed me to dive right into creating my first game.

Tom Hardwidge

Founder of Tall Story Games Ltd

        
 

"Intuitive and Powerful!"

Visionaire Studio has proven to be an invaluable engine for us as both developers and publishers. Its intuitive yet powerful tools significantly streamlined our game development process, allowing us to focus more on creativity and less on technical hurdles. The engine's excellent porting capabilities enabled us to effortlessly release our games across multiple consoles and platforms, greatly expanding our reach. Visionaire is central to our success and growth.

Chris Tikkos

CEO of Dionous Games

  
 

"The quick start was especially valuable."

Visionaire Studio makes it possible to develop classic point-and-click adventures without in-depth programming knowledge. As a solo developer, the quick start was especially valuable to me, while Lua scripting provides additional flexibility to implement individual functions.

Eva Ramona Rohleder

Indie Developer // Voodoo Bembel

Visionaire Studio

Start with your first scene.

Download the free version, explore the editor and follow the tutorials. Choose a license when your project needs more.

The free version supports up to 25 scenes per project. See the download page for more information.