Visionaire Studio — Create the adventure you imagine
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An atmospheric world from Neyyah
The visual engine for adventure games

Create the adventure
you imagine.

Bring your world to life. Build scenes, puzzles and conversations with a visual workflow that puts your story first.

Visual game creation. Extend with Lua when you need more.

Made with Visionaire StudioNeyyah · Defy Reality Entertainment ↗
Behind worlds you already knowDiscover the games ↗
DeponiaSTASISThe Whispered WorldMemoriaNeyyah

Made with Visionaire

Different worlds.
The same creative freedom.

From hand drawn adventures to atmospheric mysteries. Discover what developers have brought to life with Visionaire Studio.

From an idea to a playable scene

Think in scenes.
Create visually.

Your artwork sets the stage. Characters, objects and actions turn it into an adventure. Connect the pieces visually, then play your scene and see how it feels.

Built around adventure games

The tools your story needs.

01 / WORLDS & INTERACTION

Make every scene
worth exploring.

Give players places to discover, objects to examine and puzzles to solve. Build the connections that make your world respond.

  • Scenes and interactive objects
  • Inventory and item interactions
  • Visual actions and conditions
02 / CHARACTERS & STORY

Give your characters
something to say.

Shape conversations and character behaviour alongside the rest of your game. Keep the story and its interactions connected.

  • Dialogues and conversation choices
  • Character animations
  • Text and voice integration
03 / CONTROL & FLEXIBILITY

Start visually.
Go further with Lua.

Use the visual workflow for your game logic. Add Lua scripts when your project needs custom behaviour or more control.

  • Visual game logic
  • Lua scripting
  • Documented Lua API
Explore the Lua API ↗
The Dark Eye Memoria game artwork

A foundation for your next adventure

Your style.
Your story.
Your world.

The games built with Visionaire don't all look alike. That's the point. Bring your own artwork, characters and ideas, and give them a world to live in.

Discover The Dark Eye: Memoria ↗

DEVELOPER VOICES 

Indie creators, artists and studios rely on Visionaire Studio.

 

"Visionaire is our Engine"

Visionaire Studio enabled us to create adventure games very efficiently so that we can save a lot of time and money. We have already created more than 10 games with the visionaire tool and it is a big part of our company success.

Carsten Fichtelmann,

CEO of daedalic Entertainment

        
 

"Simple and easy to use!"

Being an artist, Visionaire was the perfect starting tool to create my game "Paradigm" without any prior programming experience. It is simple and easy to use.

Jacob Janerka,

Indie Developer 

    
 

"A fantastic tool!"

Visionaire Studio allowed me to focus on my art and stories rather than spending the time learning code, while still producing fun interactive adventure games. Visionaire is just a fantastic tool that helps you develop games with ease.

Glen Fernandez,

Indie Developer

     
 

"From Idea to Game – No Coding Required!"

As someone with no prior experience in game development I wasn't sure which game engine to choose, and tried a couple before discovering Visionaire Studio. Its intuitive interface immediately appealed to me, and the fact that it doesn’t require any scripting knowledge allowed me to dive right into creating my first game.

Tom Hardwidge

Founder of Tall Story Games Ltd

        
 

"Intuitive and Powerful!"

Visionaire Studio has proven to be an invaluable engine for us as both developers and publishers. Its intuitive yet powerful tools significantly streamlined our game development process, allowing us to focus more on creativity and less on technical hurdles. The engine's excellent porting capabilities enabled us to effortlessly release our games across multiple consoles and platforms, greatly expanding our reach. Visionaire is central to our success and growth.

Chris Tikkos

CEO of Dionous Games

  
 

"The quick start was especially valuable."

Visionaire Studio makes it possible to develop classic point-and-click adventures without in-depth programming knowledge. As a solo developer, the quick start was especially valuable to me, while Lua scripting provides additional flexibility to implement individual functions.

Eva Ramona Rohleder

Indie Developer // Voodoo Bembel

Visionaire Studio

Your next adventure
starts with an idea.

Give it a world. Give it characters.
Then make it playable.