Thanks Unreal. I am familiar with your demo- love it, BTW!
Thanks Lee- yeah, I started using Simon's ripple shaders as a placeholder applied to objects.
As there is no pre-made reflect shader, I had been planning to add a transparent animation for the reflection made in Sqirlz Morph, plus a mirrored character, adjusted, following the current character with a loop.
But, this became pretty graphically intensive, especially when I tried to add additional characters- I hit a wall and reversed.
Mucking around in the shader script, however, led me to a link to Shadertoy and then the water reflection script.
As a layman; reflection seems like a simple proposition for the Shader Toolkit, right? In the roughest sense we are just duplicating the image and flipping it on the y axis.
Unfortunately, I haven't had any luck implementing it! That may have to do with me not knowing what I'm doing.
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Maybe this is impossible with the current vers of the toolkit?
Thanks again, guys.