Hi, I´m sorry but I´m not really sure what mean by that.
But anyway I got the problem fixed. Here´s what I did (just in case somebody else runs in the same situation): I realised that the right click is JUST in it´s item-killing-mood when an item was set as a 'dragged item' (via action with the box checked). But it doesn´t have any effect on the cursors. I checked that with cases when my cursor is changing (for example to show that certain areas on the screen are there for leaving the canvas). So long story short: I removed all action where the items were set as 'dragged'. Afterwards I created a new cursor for each item with a scaled down image of the item. So if you now click an item in the inventory the cursor changes to the new item cursor (and it looks like as I had used 'dragged item'). Now I can accidently hit the right mouse button until my fingers will start bleeding (or I can use a useful action instead
) but it will no longer break the game.
Kind regards.