yeah I know I didn't exactly type up the most easy to understand replies.
1. decide on a quicksave # value to use for launching a new game
2a. create an object for the new game button...
2b. inside of this create a "left click executed" action...
2c. inside of the action create an if query something along the lines of...
if quicksave # exists
load quicksave #
else
change to scene of current character
end if
3. inside of an at begin of scene action in the very first scene launched after the player clicks new game add an if query...
if quicksave # exists
else
pause for 500ms
execute quicksave #
end if
I think that about covers it.
P.S: you can pretty much use the same method for creating a resume game button by having it save to an assigned quicksave slot at begin & end of each scene via the at begin of scene & at end of scene actions.