could try adding the animation to the character animations & calling the required animation or you could duplicate the characters outfit & replace the standing animations with the alternate ones you want to use ... then all you need to do is select the change x character outfit from: select action part > characters ...
I'll have a look at the manual later & see what it says ...
but from what you said - it sounded like the VS player was struggling to decide which animation to use, hence why it's probably not the best idea to add more than 1 per direction for the default standing/walking animations.
you don't call the walking/standing/talking/random animations. they are called automatically ... you can however call any of the "character animations" - found at the bottom of the outfit list - whenever you please!
" Change character animation index
Changes the animation index of a character (default is 0 when the game is started). This index is used for talk-, random- and stand-animations. If more than 1 animation exists for a direction then this index decides which animation is shown.
Example: A character has 8 talk animations, 2 for each direction (0, 90, 180, 270 degrees). If the index is 0 then the first of the two animations (for a direction) is shown. If the index is 1 then the second animation is shown.
With this index it is possible to have different animations (e.g. talking friendly / angry) without changing the complete outfit. "
I worked around the problem by changing the outfit, but i still want to know...
what you just said makes sense but I've not read all of the 2d wiki & as I said I've not tested the action to see what it does or how it works.
maybe submit your findings in the bug section or I can ask David if he can look into it when he has a bit of spare time